![]() The first fundamental method used by physics engines to give life to the majority of the objects populating these worlds is rigid body dynamics. Video games, virtual reality systems, and computer-generated movies make heavy use of physically based simulations to increase the realism of their worlds. There are bound to be an increasing number of them in the future as GPUs become more versatile and powerful. This section assembles a few successful GPU implementations of various algorithms used in physics simulation. What's more, the outcome of the simulation is often consumed by the GPU for visualization, so it makes sense to have it produced directly in graphics memory by the GPU too. ![]() ![]() Physics simulation presents a high degree of data parallelism and is computationally intensive, making it a good candidate for execution on the GPU.
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