4/17/2023 0 Comments IOSoccer`shirtandshortsfrontnumber_atlas.txt `: Custom font atlas for shirt and shorts front number `shirtandshortsfrontnumber_atlas.tga `: Custom font bitmap for shirt and shorts front number 'iosoccer\materials\models\player\custom\teamkits\': Path to team kit Using wrong formats can result in much bigger file sizes taking longer to download for players. Please closely follow the guidelines for texture formats and dimensions listed in this guide. Official files are exempt from this rule because they are updated directly through Steam. If you update the asset without using a different folder name (even if it's just for fixing a typo), the players who have the old version of your asset will never get the new version. The game only checks by file name if an asset file already exists on the player's PC. Once you've published an asset you MUST use a different folder name for updates for that asset (e.g. If you expose your listen server to the internet for other players to join you should change the value back to 0 when you're done testing. To enable custom assets on your server or to test them locally open 'iosoccer\cfg\autoexec.cfg' and change `svcustomassets 0` to `svcustomassets 1`. If you want to use custom assets on your dedicated server you need a fastdl setup on a webserver, because sending the files to players directly through the game server is extremely slow.
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